public class ProductTitan : ProductCar
{
	public float mainWeaponDamage;

	public float additionalWeaponDamage;

	public override bool equippable
	{
		get
		{
			return false;
		}
	}

	public ProductTitan(string id_G, MoneyType priceIng_G, int price_G, bool availableForBuy_G, float sortWeight_G, string texture_G, string nameForFlurry_G, bool isTemporary_G, int tier_G, bool bestPrice_G, bool newProduct_G, string nextProductId_G, string prevProductId_G, string categoryName_G, string subCategoryName_G, RareType rare_G, float acceleration_G, float control_G, float speed_G, float strength_G, CarProductType carType_G, bool notForRace_G, bool onlyForTitans_G, float mainWeaponDamage_G, float additionalWeaponDamage_G)
		: base(id_G, priceIng_G, price_G, availableForBuy_G, sortWeight_G, texture_G, nameForFlurry_G, isTemporary_G, tier_G, bestPrice_G, newProduct_G, nextProductId_G, prevProductId_G, categoryName_G, subCategoryName_G, rare_G, acceleration_G, control_G, speed_G, strength_G, carType_G, notForRace_G, onlyForTitans_G)
	{
		mainWeaponDamage = mainWeaponDamage_G;
		additionalWeaponDamage = additionalWeaponDamage_G;
	}
}
